/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#include "GenericDKNonCombatStrategy.h"
#include "Playerbots.h"

class GenericDKNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
    public:
        GenericDKNonCombatStrategyActionNodeFactory()
        {
            creators["bone shield"] = &bone_shield;
            creators["horn of winter"] = &horn_of_winter;
        }

    private:
        static ActionNode* bone_shield([[maybe_unused]] PlayerbotAI* botAI)
        {
            return new ActionNode ("bone shield",
                /*P*/ nullptr,
                /*A*/ nullptr,
                /*C*/ nullptr);
        }

        static ActionNode* horn_of_winter([[maybe_unused]] PlayerbotAI* botAI)
        {
            return new ActionNode ("horn of winter",
                /*P*/ nullptr,
                /*A*/ nullptr,
                /*C*/ nullptr);
        }
};

GenericDKNonCombatStrategy::GenericDKNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
{
    actionNodeFactories.Add(new GenericDKNonCombatStrategyActionNodeFactory());
}

void GenericDKNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    NonCombatStrategy::InitTriggers(triggers);

	triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("raise dead", ACTION_NORMAL + 1), nullptr)));
    triggers.push_back(new TriggerNode("horn of winter", NextAction::array(0, new NextAction("horn of winter", 21.0f), nullptr)));
	triggers.push_back(new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", 21.0f), nullptr)));
    triggers.push_back(new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 11.0f), NULL)));
}

void DKBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    // triggers.push_back(new TriggerNode("improved icy talons", NextAction::array(0, new NextAction("improved icy talons", 19.0f), nullptr)));
}
