/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_QUERYQUESTACTION_H
#define _PLAYERBOT_QUERYQUESTACTION_H

#include "Action.h"

class PlayerbotAI;

class QueryQuestAction : public Action
{
    public:
        QueryQuestAction(PlayerbotAI* botAI) : Action(botAI, "query quest") { }

        bool Execute(Event event) override;

    private:
        void TellObjectives(uint32 questId);
        void TellObjective(std::string const name, uint32 available, uint32 required);
};

#endif
