/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#include "HunterBuffStrategies.h"
#include "Playerbots.h"

class BuffHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
    public:
        BuffHunterStrategyActionNodeFactory()
        {
            creators["aspect of the hawk"] = &aspect_of_the_hawk;
        }

    private:
        static ActionNode* aspect_of_the_hawk([[maybe_unused]] PlayerbotAI* botAI)
        {
            return new ActionNode ("aspect of the hawk",
                /*P*/ nullptr,
                /*A*/ NextAction::array(0, new NextAction("aspect of the monkey"), nullptr),
                /*C*/ nullptr);
        }
};

HunterBuffDpsStrategy::HunterBuffDpsStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) 
{ 
    actionNodeFactories.Add(new BuffHunterStrategyActionNodeFactory());
}

void HunterBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    triggers.push_back(new TriggerNode("aspect of the hawk", NextAction::array(0, 
        new NextAction("aspect of the dragonhawk", 20.1f), 
        new NextAction("aspect of the hawk", 20.0f),nullptr)));
}

void HunterNatureResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
	triggers.push_back(new TriggerNode("aspect of the wild", NextAction::array(0, new NextAction("aspect of the wild", 20.0f), nullptr)));
}

void HunterBuffSpeedStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    triggers.push_back(new TriggerNode("aspect of the pack", NextAction::array(0, new NextAction("aspect of the pack", 20.0f), nullptr)));
}

void HunterBuffManaStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    triggers.push_back(new TriggerNode("aspect of the viper", NextAction::array(0, new NextAction("aspect of the viper", 20.0f), nullptr)));
}
