/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#include "PossibleTargetsValue.h"
#include "AttackersValue.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Playerbots.h"

void PossibleTargetsValue::FindUnits(std::list<Unit*>& targets)
{
    Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(bot, bot, range);
    Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
    Cell::VisitAllObjects(bot, searcher, range);
}

bool PossibleTargetsValue::AcceptUnit(Unit* unit)
{
    return AttackersValue::IsPossibleTarget(unit, bot, range);
}
