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debuff on melee attackers
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@@ -3717,6 +3717,9 @@ float PlayerbotAI::GetRange(std::string const type)
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if (type == "heal")
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return sPlayerbotAIConfig->healDistance;
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if (type == "melee")
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return sPlayerbotAIConfig->meleeDistance;
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return 0;
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}
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