/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "StayStrategy.h" #include "Playerbots.h" void StayStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode( "return to stay position", NextAction::array(0, new NextAction("return to stay position", ACTION_MOVE), nullptr))); } NextAction** StayStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("stay", 1.0f), nullptr); } void SitStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("sit", NextAction::array(0, new NextAction("sit", 1.5f), nullptr))); }