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29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "HunterBuffStrategies.h"
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#include "Playerbots.h"
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void HunterBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("aspect of the hawk", NextAction::array(0,
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new NextAction("aspect of the dragonhawk", 90.0f),
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new NextAction("aspect of the hawk", 89.0f),nullptr)));
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}
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void HunterNatureResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("aspect of the wild", NextAction::array(0, new NextAction("aspect of the wild", 90.0f), nullptr)));
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}
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void HunterBuffSpeedStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("aspect of the pack", NextAction::array(0, new NextAction("aspect of the pack", 10.0f), nullptr)));
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}
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void HunterBuffManaStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("aspect of the viper", NextAction::array(0, new NextAction("aspect of the viper", 10.0f), nullptr)));
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}
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