Files
mod-playerbots/src/strategy/warrior/WarriorTriggers.cpp
Cryo81 07e4dec70d Warning fix + ilvl function fix (#1210)
* 1 variable order warning fixed
70 unused variable warning fixed

* Fixed GetEquipGearScore function

---------

Co-authored-by: Julien MAS <julien.mas81@gmail.com>
2025-04-20 14:26:42 +08:00

123 lines
3.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "WarriorTriggers.h"
#include "Playerbots.h"
bool BloodrageBuffTrigger::IsActive()
{
return AI_VALUE2(uint8, "health", "self target") >= sPlayerbotAIConfig->mediumHealth &&
AI_VALUE2(uint8, "rage", "self target") < 20;
}
bool VigilanceTrigger::IsActive()
{
if (!bot->HasSpell(50720))
{
return false;
}
Group* group = bot->GetGroup();
if (!group)
{
return false;
}
Player* currentVigilanceTarget = nullptr;
Player* mainTank = nullptr;
Player* assistTank1 = nullptr;
Player* assistTank2 = nullptr;
Player* highestGearScorePlayer = nullptr;
uint32 highestGearScore = 0;
// Iterate once through the group to gather all necessary information
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member || member == bot || !member->IsAlive())
continue;
// Check if member has Vigilance applied by the bot
if (!currentVigilanceTarget && botAI->HasAura("vigilance", member, false, true))
{
currentVigilanceTarget = member;
}
// Identify Main Tank
if (!mainTank && botAI->IsMainTank(member))
{
mainTank = member;
}
// Identify Assist Tanks
if (assistTank1 == nullptr && botAI->IsAssistTankOfIndex(member, 0))
{
assistTank1 = member;
}
else if (assistTank2 == nullptr && botAI->IsAssistTankOfIndex(member, 1))
{
assistTank2 = member;
}
// Determine Highest Gear Score
uint32 gearScore = botAI->GetEquipGearScore(member/*, false, false*/);
if (gearScore > highestGearScore)
{
highestGearScore = gearScore;
highestGearScorePlayer = member;
}
}
// Determine the highest-priority target
Player* highestPriorityTarget = mainTank ? mainTank :
(assistTank1 ? assistTank1 :
(assistTank2 ? assistTank2 : highestGearScorePlayer));
// Trigger if no Vigilance is active or the current target is not the highest-priority target
if (!currentVigilanceTarget || currentVigilanceTarget != highestPriorityTarget)
{
return true;
}
return false; // No need to reassign Vigilance
}
bool ShatteringThrowTrigger::IsActive()
{
// Spell cooldown check
if (!bot->HasSpell(64382))
{
return false;
}
// Spell cooldown check
if (bot->HasSpellCooldown(64382))
{
return false;
}
GuidVector enemies = AI_VALUE(GuidVector, "possible targets");
for (ObjectGuid const& guid : enemies)
{
Unit* enemy = botAI->GetUnit(guid);
if (!enemy || !enemy->IsAlive() || enemy->IsFriendlyTo(bot))
continue;
// Check if the enemy is within 25 yards and has the specific auras
if (bot->IsWithinDistInMap(enemy, 25.0f) &&
(enemy->HasAura(642) || // Divine Shield
enemy->HasAura(45438) || // Ice Block
enemy->HasAura(41450))) // Blessing of Protection
{
return true;
}
}
return false; // No valid targets within range
}