Files
mod-playerbots/src/strategy/paladin/PaladinBuffStrategies.cpp
2023-08-27 00:04:15 +08:00

66 lines
3.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PaladinBuffStrategies.h"
#include "Playerbots.h"
void PaladinBuffManaStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("blessing of wisdom on party", NextAction::array(0, new NextAction("blessing of wisdom on party", 11.0f), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of wisdom", ACTION_HIGH + 8), nullptr)));
}
void PaladinBuffHealthStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("blessing of kings on party", NextAction::array(0, new NextAction("blessing of kings on party", 11.0f), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of kings", ACTION_HIGH + 8), nullptr)));
}
void PaladinBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("blessing of might on party", NextAction::array(0, new NextAction("blessing of might on party", 11.0f), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of might", ACTION_HIGH + 8), nullptr)));
}
void PaladinShadowResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("shadow resistance aura", NextAction::array(0, new NextAction("shadow resistance aura", ACTION_NORMAL), nullptr)));
}
void PaladinFrostResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("frost resistance aura", NextAction::array(0, new NextAction("frost resistance aura", ACTION_NORMAL), nullptr)));
}
void PaladinFireResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("fire resistance aura", NextAction::array(0, new NextAction("fire resistance aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffArmorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("devotion aura", NextAction::array(0, new NextAction("devotion aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("retribution aura", NextAction::array(0, new NextAction("retribution aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffCastStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("concentration aura", NextAction::array(0, new NextAction("concentration aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffThreatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("righteous fury", NextAction::array(0, new NextAction("righteous fury", ACTION_HIGH + 8), nullptr)));
}
void PaladinBuffStatsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("blessing of kings on party", NextAction::array(0, new NextAction("blessing of kings on party", 11.0f), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of kings", ACTION_HIGH + 8), nullptr)));
}