mirror of
https://git.vectorsigma.ru/public/mod-playerbots.git
synced 2026-07-31 23:39:11 +00:00
499 lines
16 KiB
C++
499 lines
16 KiB
C++
#include "StatsCollector.h"
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#include <cstdint>
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#include "DBCStores.h"
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#include "ItemTemplate.h"
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#include "ObjectMgr.h"
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#include "SharedDefines.h"
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#include "SpellAuraDefines.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "UpdateFields.h"
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StatsCollector::StatsCollector(CollectorType type) : type_(type) { Reset(); }
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void StatsCollector::Reset()
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{
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for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
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{
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stats[i] = 0;
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}
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}
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void StatsCollector::CollectItemStats(ItemTemplate const* proto)
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{
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if (proto->IsRangedWeapon())
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{
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uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
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stats[STATS_TYPE_RANGED_DPS] += val;
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}
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else if (proto->IsWeapon())
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{
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uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
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stats[STATS_TYPE_MELEE_DPS] += val;
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}
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stats[STATS_TYPE_ARMOR] += proto->Armor;
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stats[STATS_TYPE_BLOCK_VALUE] += proto->Block;
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for (int i = 0; i < proto->StatsCount; i++)
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{
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const _ItemStat& stat = proto->ItemStat[i];
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const int32& val = stat.ItemStatValue;
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CollectByItemStatType(stat.ItemStatType, val);
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}
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for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
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{
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CollectSpellStats(proto->Spells[j].SpellId, proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP);
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}
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if (proto->socketBonus)
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{
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if (const SpellItemEnchantmentEntry *enchant = sSpellItemEnchantmentStore.LookupEntry(proto->socketBonus))
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CollectEnchantStats(enchant);
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}
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}
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void StatsCollector::CollectSpellStats(uint32 spellId, bool isTrigger)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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return;
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if (CollectSpecialCaseSpellStats(spellId))
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return;
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float multiplier = isTrigger ? 0.25f : 1.0f;
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if (spellInfo->StackAmount)
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multiplier *= spellInfo->StackAmount;
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// spellInfo->ProcFlags
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// const SpellProcEntry* procEntry = sSpellMgr->GetSpellProcEntry(spellId);
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// spellInfo->SpellFamilyFlags
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// spellInfo->ProcFlags
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// procEntry->SpellTypeMask
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for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
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{
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if (spellInfo->IsPositive())
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CollectPositiveSpellEffectStats(spellInfo->Effects[i], multiplier);
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}
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}
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void StatsCollector::CollectPositiveSpellEffectStats(const SpellEffectInfo& effectInfo, float multiplier)
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{
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if (effectInfo.Effect != SPELL_EFFECT_APPLY_AURA)
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return;
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int32 val = effectInfo.CalcValue();
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switch (effectInfo.ApplyAuraName)
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{
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case SPELL_AURA_MOD_DAMAGE_DONE:
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// case SPELL_AURA_MOD_HEALING_DONE is duplicated
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stats[STATS_TYPE_SPELL_POWER] += val * multiplier;
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break;
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case SPELL_AURA_MOD_ATTACK_POWER:
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stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
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break;
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case SPELL_AURA_MOD_SHIELD_BLOCKVALUE:
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stats[STATS_TYPE_BLOCK_VALUE] += val * multiplier;
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break;
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case SPELL_AURA_MOD_STAT:
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{
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uint32 statType = effectInfo.MiscValue;
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switch (statType)
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{
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case STAT_STRENGTH:
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stats[STATS_TYPE_STRENGTH] += val * multiplier;
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break;
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case STAT_AGILITY:
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stats[STATS_TYPE_AGILITY] += val * multiplier;
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break;
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case STAT_STAMINA:
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stats[STATS_TYPE_STAMINA] += val * multiplier;
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break;
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case STAT_INTELLECT:
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stats[STATS_TYPE_INTELLECT] += val * multiplier;
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break;
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case STAT_SPIRIT:
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stats[STATS_TYPE_SPIRIT] += val * multiplier;
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break;
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case -1: // Stat all
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stats[STATS_TYPE_STRENGTH] += val * multiplier;
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stats[STATS_TYPE_AGILITY] += val * multiplier;
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stats[STATS_TYPE_STAMINA] += val * multiplier;
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stats[STATS_TYPE_INTELLECT] += val * multiplier;
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stats[STATS_TYPE_SPIRIT] += val * multiplier;
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break;
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default:
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break;
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}
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break;
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}
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case SPELL_AURA_MOD_RESISTANCE:
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{
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uint32 statType = effectInfo.MiscValue;
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if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
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stats[STATS_TYPE_ARMOR] += val * multiplier;
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break;
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}
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case SPELL_AURA_MOD_RATING:
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{
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for (uint32 rating = CR_WEAPON_SKILL; rating < MAX_COMBAT_RATING; ++rating)
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{
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if (effectInfo.MiscValue & (1 << rating))
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{
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switch (rating)
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{
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case CR_DEFENSE_SKILL:
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stats[STATS_TYPE_DEFENSE] += val * multiplier;
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break;
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case CR_DODGE:
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stats[STATS_TYPE_DODGE] += val * multiplier;
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break;
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case CR_PARRY:
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stats[STATS_TYPE_PARRY] += val * multiplier;
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break;
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case CR_BLOCK:
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stats[STATS_TYPE_BLOCK_RATING] += val * multiplier;
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break;
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case CR_HIT_MELEE:
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if (type_ == CollectorType::MELEE)
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stats[STATS_TYPE_HIT] += val * multiplier;
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break;
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case CR_HIT_RANGED:
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if (type_ == CollectorType::RANGED)
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stats[STATS_TYPE_HIT] += val * multiplier;
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break;
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case CR_HIT_SPELL:
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if (type_ == CollectorType::SPELL)
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stats[STATS_TYPE_HIT] += val * multiplier;
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break;
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case CR_CRIT_MELEE:
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if (type_ == CollectorType::MELEE)
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stats[STATS_TYPE_CRIT] += val * multiplier;
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break;
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case CR_CRIT_RANGED:
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if (type_ == CollectorType::RANGED)
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stats[STATS_TYPE_CRIT] += val * multiplier;
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break;
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case CR_CRIT_SPELL:
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if (type_ == CollectorType::SPELL)
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stats[STATS_TYPE_CRIT] += val * multiplier;
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break;
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case CR_HASTE_MELEE:
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if (type_ == CollectorType::MELEE)
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stats[STATS_TYPE_HASTE] += val * multiplier;
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break;
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case CR_HASTE_RANGED:
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if (type_ == CollectorType::RANGED)
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stats[STATS_TYPE_HASTE] += val * multiplier;
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break;
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case CR_HASTE_SPELL:
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if (type_ == CollectorType::SPELL)
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stats[STATS_TYPE_HASTE] += val * multiplier;
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break;
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case CR_EXPERTISE:
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stats[STATS_TYPE_EXPERTISE] += val * multiplier;
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break;
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case CR_ARMOR_PENETRATION:
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stats[STATS_TYPE_ARMOR_PENETRATION] += val * multiplier;
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break;
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default:
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break;
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}
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}
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break;
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}
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}
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case SPELL_AURA_MOD_POWER_REGEN:
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{
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uint32 powerType = effectInfo.MiscValue;
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switch (powerType)
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{
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case POWER_MANA:
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stats[STATS_TYPE_MANA_REGENERATION] += val * multiplier;
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default:
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break;
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}
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break;
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}
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case SPELL_AURA_PROC_TRIGGER_SPELL:
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{
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CollectSpellStats(effectInfo.TriggerSpell, true);
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break;
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}
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case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
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{
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CollectSpellStats(effectInfo.TriggerSpell, true);
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break;
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}
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default:
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break;
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}
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}
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void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchant)
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{
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for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
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{
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uint32 enchant_display_type = enchant->type[s];
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uint32 enchant_amount = enchant->amount[s];
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uint32 enchant_spell_id = enchant->spellid[s];
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if (CollectSpecialEnchantSpellStats(enchant_spell_id))
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continue;
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switch (enchant_display_type)
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{
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case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
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{
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CollectSpellStats(enchant_spell_id, true);
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break;
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}
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case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
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{
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CollectSpellStats(enchant_spell_id, false);
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break;
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}
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case ITEM_ENCHANTMENT_TYPE_STAT:
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{
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if (!enchant_amount)
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{
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break;
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}
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CollectByItemStatType(enchant_spell_id, enchant_amount);
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break;
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}
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default:
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break;
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}
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}
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}
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/// @todo Special case for some spell that hard to calculate, like trinket, libram, etc.
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bool StatsCollector::CollectSpecialCaseSpellStats(uint32 spellId) {
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// trinket
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switch (spellId)
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{
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case 71519: // Deathbringer's Will
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stats[STATS_TYPE_ATTACK_POWER] += 400;
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return true;
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case 71562: // Deathbringer's Will
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stats[STATS_TYPE_ATTACK_POWER] += 450;
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return true;
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default:
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break;
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}
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// switch (spellId)
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// {
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// case 50457: // Idol of the Lunar Eclipse
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// stats[STATS_TYPE_CRIT] += 150;
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// return true;
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// default:
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// break;
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// }
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return false;
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}
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bool StatsCollector::CollectSpecialEnchantSpellStats(uint32 enchantSpellId)
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{
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switch (enchantSpellId)
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{
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// case 28093: // mongoose
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// if (type_ == CollectorType::MELEE)
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// {
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// stats[STATS_TYPE_AGILITY] += 40;
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// }
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// return true;
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// case 20007: // crusader
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// if (type_ == CollectorType::MELEE)
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// {
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// stats[STATS_TYPE_STRENGTH] += 30;
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// }
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// return true;
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// case 59620: // Berserk
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// if (type_ == CollectorType::MELEE)
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// {
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// stats[STATS_TYPE_ATTACK_POWER] += 120;
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// }
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// return true;
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// case 64440: // Blade Warding
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// if (type_ == CollectorType::MELEE)
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// {
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// stats[STATS_TYPE_PARRY] += 50;
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// }
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// return true;
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case 64571:
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if (type_ == CollectorType::MELEE)
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{
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stats[STATS_TYPE_STAMINA] += 50;
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}
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return true;
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default:
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break;
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}
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{
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int allStatsAmount = 0;
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switch (enchantSpellId)
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{
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case 13624:
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allStatsAmount = 1;
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break;
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case 13625:
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allStatsAmount = 2;
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break;
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case 13824:
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allStatsAmount = 3;
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break;
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case 19988:
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case 44627:
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case 56527:
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allStatsAmount = 4;
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break;
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case 27959:
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case 56529:
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allStatsAmount = 6;
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break;
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case 44624:
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allStatsAmount = 8;
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break;
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case 60694:
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case 68251:
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allStatsAmount = 10;
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break;
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default:
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break;
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}
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if (allStatsAmount != 0)
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{
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stats[STATS_TYPE_AGILITY] += allStatsAmount;
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stats[STATS_TYPE_STRENGTH] += allStatsAmount;
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stats[STATS_TYPE_INTELLECT] += allStatsAmount;
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stats[STATS_TYPE_SPIRIT] += allStatsAmount;
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stats[STATS_TYPE_STAMINA] += allStatsAmount;
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return true;
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}
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}
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return false;
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}
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void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
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{
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switch (itemStatType)
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{
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case ITEM_MOD_MANA:
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break;
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case ITEM_MOD_HEALTH:
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stats[STATS_TYPE_AGILITY] += val / 12;
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break;
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case ITEM_MOD_AGILITY:
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stats[STATS_TYPE_AGILITY] += val;
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break;
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case ITEM_MOD_STRENGTH:
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stats[STATS_TYPE_STRENGTH] += val;
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break;
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case ITEM_MOD_INTELLECT:
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stats[STATS_TYPE_INTELLECT] += val;
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break;
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case ITEM_MOD_SPIRIT:
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stats[STATS_TYPE_SPIRIT] += val;
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break;
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case ITEM_MOD_STAMINA:
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stats[STATS_TYPE_STAMINA] += val;
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break;
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case ITEM_MOD_DEFENSE_SKILL_RATING:
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stats[STATS_TYPE_DEFENSE] += val;
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break;
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case ITEM_MOD_DODGE_RATING:
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stats[STATS_TYPE_DODGE] += val;
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break;
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case ITEM_MOD_PARRY_RATING:
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stats[STATS_TYPE_PARRY] += val;
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break;
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case ITEM_MOD_BLOCK_RATING:
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stats[STATS_TYPE_BLOCK_RATING] += val;
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break;
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case ITEM_MOD_HIT_MELEE_RATING:
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if (type_ == CollectorType::MELEE)
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_HIT_RANGED_RATING:
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if (type_ == CollectorType::RANGED)
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_HIT_SPELL_RATING:
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if (type_ == CollectorType::SPELL)
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_CRIT_MELEE_RATING:
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if (type_ == CollectorType::MELEE)
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stats[STATS_TYPE_CRIT] += val;
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break;
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case ITEM_MOD_CRIT_RANGED_RATING:
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if (type_ == CollectorType::RANGED)
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stats[STATS_TYPE_CRIT] += val;
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break;
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case ITEM_MOD_CRIT_SPELL_RATING:
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if (type_ == CollectorType::SPELL)
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stats[STATS_TYPE_CRIT] += val;
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break;
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case ITEM_MOD_HASTE_MELEE_RATING:
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if (type_ == CollectorType::MELEE)
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stats[STATS_TYPE_HASTE] += val;
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break;
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case ITEM_MOD_HASTE_RANGED_RATING:
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if (type_ == CollectorType::RANGED)
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stats[STATS_TYPE_HASTE] += val;
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break;
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case ITEM_MOD_HASTE_SPELL_RATING:
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if (type_ == CollectorType::SPELL)
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stats[STATS_TYPE_HASTE] += val;
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break;
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case ITEM_MOD_HIT_RATING:
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_CRIT_RATING:
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stats[STATS_TYPE_CRIT] += val;
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break;
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case ITEM_MOD_RESILIENCE_RATING:
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stats[STATS_TYPE_RESILIENCE] += val;
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break;
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case ITEM_MOD_HASTE_RATING:
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stats[STATS_TYPE_HASTE] += val;
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break;
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case ITEM_MOD_EXPERTISE_RATING:
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stats[STATS_TYPE_EXPERTISE] += val;
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break;
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case ITEM_MOD_ATTACK_POWER:
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stats[STATS_TYPE_ATTACK_POWER] += val;
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break;
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case ITEM_MOD_RANGED_ATTACK_POWER:
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if (type_ == CollectorType::RANGED)
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stats[STATS_TYPE_ATTACK_POWER] += val;
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break;
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case ITEM_MOD_MANA_REGENERATION:
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stats[STATS_TYPE_MANA_REGENERATION] += val;
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break;
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case ITEM_MOD_ARMOR_PENETRATION_RATING:
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stats[STATS_TYPE_ARMOR_PENETRATION] += val;
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break;
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case ITEM_MOD_SPELL_POWER:
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stats[STATS_TYPE_SPELL_POWER] += val;
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break;
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case ITEM_MOD_HEALTH_REGEN:
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stats[STATS_TYPE_HEALTH_REGENERATION] += val;
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break;
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case ITEM_MOD_SPELL_PENETRATION:
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stats[STATS_TYPE_SPELL_PENETRATION] += val;
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break;
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case ITEM_MOD_BLOCK_VALUE:
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stats[STATS_TYPE_BLOCK_VALUE] += val;
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break;
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case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
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case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
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default:
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break;
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}
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} |