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* - Stay Strategy work in combat and with RTSC * - Fixed summon with stay strategy * - Added new stay strategy support for chat commands
23 lines
815 B
C++
23 lines
815 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "StayStrategy.h"
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#include "Playerbots.h"
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void StayStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode(
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"return to stay position",
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NextAction::array(0, new NextAction("return to stay position", ACTION_MOVE), nullptr)));
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}
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NextAction** StayStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("stay", 1.0f), nullptr); }
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void SitStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("sit", NextAction::array(0, new NextAction("sit", 1.5f), nullptr)));
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}
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